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This is called the Player Prototype screen. And here is where all of the behaviors are managed. So I'll go back to this top panel, the Inspector, and I'm going to double click on the Player, that's one of the actors. But you can always build your own games with your own graphics. So you can get started quickly building your own games.
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They give you the software for free, but then there's a big marketplace where you can buy assets and templates. And this gives you a little clue to the GameSalad business model. For both images and sounds, you'll see tabs here labeled Project and Purchased. And this is where you can create animations.

They can accelerate, they can move, they can collide, they can destroy. In the lower left, there's a set of behaviors. I see the background, I see the Player right here, and all the other items that will show up on the screen. In level 1, I see a listing of all the actors that will be used. To get to the details of the game, I'll go back to the scenes and specifically to level 1. And then, there are other actors such as springs, torches, and gems, which also affect the behavior of the game. You'll see that is the little thing that runs around the environment. In this template, there's an actor called the Player. They have their own internal logic, and they have rules that they have to follow. Actors in GameSalad are like sprites in Scratch. And a description, instructions, and search tags. By default, this game is built for an iPhone in landscape orientation. The Project info is where you set the game title, the dimensions of the environment.
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I'll open the template, and expand to full screen, and show you that there are four tabs across the top. And there are consequences for getting the moves wrong. It can't go through floors or ceilings or through walls, but it can run and jump to get around everything. That is, a sprite, or an actor, as it's known in GameSalad, runs around an environment and is subject the rules of that environment. This is a template for a running and jumping game, and it uses environmental physics. And to show you a little bit about GameSalad, I'll focus on these templates.

On Mac, it's possible to start a new project by using one of the existing templates. On Windows, you'll have more of a conventional menu-based interface. On Mac, when you first start up the application, it looks like this. You'll need to provide your email address and register, but then you can download the software for either Mac or Windows. The software you use to build games with GameSalad is completely free. Before that age, the interface is probably a little bit too complex. I do recommend this for older kids, starting at about age 13. But because it's primarily a graphical programming environment that requires little to no code, kids can learn it pretty easily. GameSalad isn't just for kids, it's used actually by real software developers to build game apps that are published on a lot of platforms. And now I'm going to describe another graphical programming tool named GameSalad that kids can use to build their own games.
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In this chapter, I've described graphical programming tools for building animations with Scratch, and Android mobile apps with MIT App Inventor.
